

Thursday's patch notes mentioned that the new anti-crack solution is particularly targeted at "illicitly obtaining in-game currency and other entitlements" (so it's, you know, DRM). Capcom producers also condemned PC players who used characters hidden in that game's version before they were officially released. In July, Capcom issued a stern warning to any PC player who found alternate ways to unlock Street Fighter's alternate costumes, which normally require grinding through the game's lengthy "survival" modes.

Unfortunately, Capcom's public-facing messages about PC version "hacks" have not been about cheats but about players finding workarounds to unlocking in-game content. (Our own Aurich Lawson confirmed the news by booting the latest patched version his Windows prompt appears above.) The anti-crack solution is causing a UAC prompt to pop up for the PC version's users. SFV's Thursday patch, however, apparently includes "an updated anti-crack solution" that Capcom insists is "not DRM" but rather an anti-cheating protocol. Windows' User Account Control (UAC) system warns computer users when an application wants to write or delete sensitive files, and, in the case of PC games, you typically only see these warnings during installations.

It also brought apparent sweeping changes to the PC version-which now demands kernel access from players before every single boot of the game. (If you're curious: the new guy is Urien, a tall fellow who first appeared in Street Fighter III wearing only a thong.) But the download updated more than just the game's roster. On Thursday, Street Fighter V's first "season" concluded with a downloadable update that included the game's 22nd fighting character.
